A downloadable game for Windows and macOS

A work-in-progress space exploration game which seeks to present a somewhat simple, puzzle-like experience akin to most space exploration games, whilst presenting a variety of planets to discover, anomalies to analyse, and events to experience. 

From the alpha release devlog: "An alpha release is an important milestone, but I do not wish to present the game as more than it currently is. Right now, it is more of a foundation - everything works, but the intrigue to keep the player engaged is not quite there yet. I estimate that it has about thirty minutes to an hour of playtime before it becomes dry (not including the tutorial) - beating the game takes two hours, so I definitely have work to do."

Current development outlook: I'd like to release version 1.0.0.0 before the end of 2025, as significant changes in my life around that time might leave the continued development of this project in question. In order to achieve this, I will have to lean heavily into creating dialogue and gameplay, and creating systems and practices to better optimise writing dialogue.

Updated 15 days ago
StatusIn development
PlatformsWindows, macOS
Release date Jun 29, 2024
Rating
Rated 4.0 out of 5 stars
(1 total ratings)
AuthorKermitTheGodFrog
GenreSimulation
Made withGodot
TagsExploration, Godot, Sci-fi, Singleplayer, Space, Space Sim
Average sessionA few minutes
LanguagesEnglish
InputsKeyboard, Mouse

Download

Download
Stellar Cartographer v0.3.0.0 Windows.zip 163 MB
Download
Stellar Cartographer v0.3.0.0 MacOS.zip 185 MB

Install instructions

On Windows: Unzip the downloaded folder, open the folder within titled 'Stellar Cartographer (version) Windows' and then run 'Stellar Cartographer.exe'.

On Mac: Unzip the downloaded folder, open 'Stellar Cartographer.dmg' and then run the executable with the same name within. 

Development log

Comments

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Wowzers. What a GAME. The dev here shows some immense talent, I think this project is incredible. It seems simple, but in fact the depth of insight into game mechanics, dynamic functions and literary, or contextual, elements show profound, if not genius, mastery of the software processes, game theory, and phycological intrigue truly great video games create. (BTW just realised that kinda sounds like mocking, it's NOT that is FACT and REAL)

The dev must be super cool, I bet he's actually really chill, hidden genius kind of dude probably i wouldnt know him personally or anything


P.S the music is PEAK, 'silly alien song' has got me PONDERING (How can this be? It's so good. Why has this not gone viral for it's beauty? How can I emulate this?)